Simple Scene Creation… #EMPJ

Unity3D, is such an exciting software that I was thrilled to start learning how to use and apply to storytelling. I think telling a story through a 3D platform, allowing your audience to immersively connect with the scene of a story captures a whole new understanding for an audience to receive a story. The engagement of the 3D story can help give a new perspective and emotional sense to what the story is truly trying to portray. I think that this kind of storytelling is the most innovative and creative, tangilble software a journalist can create with informative content to tell a story.

In Emerging Media Platforms, Professor Pacheco intended for us to create a ‘simple scene’ within the Unity3D software. I was beyond hyped to see what I could do with the technology. First and foremost I must admit that I didn’t really believe my professor at first of how tricky it would or could get in a 3-dimensional world (when creating content from scratch) I always seem to figure things out (it may be luck or a ‘rain man’ quality)?! Nevertheless, Unity takes a lot of memory on your cpu and if you do not have enough room then you may need to think about erasing at least 20GB of memory from your existing c drive. I found that I was a little too eager and downloaded all the packages upfront… not smart. You want to do this as you go! 🙂 Therefore, I had to have my father fix my old Z notebook (that is similar to the memory space of a workstation) in order for me to finish this first ‘simple scene’ exercise.

When I redownloaded everything for the second time on the Zbook I was up and running. Now prior to this I attempted to create two simple terrain scenes. This is something I can laugh about now but at the time I was pulling my hair out because not only was the software not downloading properly but I kept losing that dam* scene! This happened so easily… I would scroll out then try and grab the ‘hand’ icon to pull the scene, then scroll the grab to get where I wanted to see. But sometimes I would scroll too far (and not know I did so) and my mouse would get lost in the abyss of the sky and clouds! Okay… I will admit that I kept reopening and deleting projects until I figured out what was happening (because this wasn’t a problem with the old computer this was obviously a user error).

I couldn’t believe that I was such a space caddet after realizing amateur error that I was creating with a simple gesture that I was literally doing over and over! That error was that I supposedly was scrolling the wrong way (when what would seem obvious to me for the direction to get closer was actually bringing me so far away from the object I was trying to see that the software wasn’t showing me anything remotely close to the scene). WOW!!!

But that wasn’t the frustrating part. What really bummed me out was the fact that I was moving things and didn’t realize it till it was too late. At that point you just need to step back and (maybe grab a glass of wine) refresh the old noggin’. I needed to accept that those tedious little moves of objects to center them in the perfect place and in the perfect way was just going to have to be put in the books as good practice. After all I think the end piece (besides the floating plant that I couldn’t get rid of) turned out pretty good, especially for all the lessons I (went through) learned! This scene is not my best but it won’t be my last so I know I will only improve and hone this technology as a valuable tool.

Moreover, gaining this skill and useful tequnique for the purpose of great knowledge for a new way to tell a great interactive story is the most exciting thing thus far I have obtained in this program. I am so excited for what is to come! FYI, I am in the process of figuring out how to use a ftp server. And then getting an URL to screencast from the link provided with QuickTime into YouTube (Pacheco, 2016).

TTYL, Lacey

Check it out. This link is below,

http://emergingmediaplatforms.com/files/summer2016//Exercises/Exercise1/LaceyNMinaglia/WebGL%20Unity%20New%20Scene/

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